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#1 |
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Registered User
Join Date: Feb 2005
Posts: 10
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I've made the following codes for the NES Dragon Warrior IV, but so far they only work on an emulator, and only if the first four digits of the code's non-Game Genie value is 60BE:?? (for the first code) and 615A:?? (for the second code):
AELVTA AAIVZP: Start on Chapter 1: The Royal Soldiers. PELVTA PAIVZP: Start on Chapter 2: Princess Alena's Adventure. ZELVTA ZAIVZP: Start on Chapter 3: Taloon the Arms Merchant. LELVTA LAIVZP: Start on Chapter 4: The Sisters of Monbaraba. GELVTA GAIVZP: Start on Chapter 5: The Chosen Ones. Unfortunately, these codes don't work because for some reason the '6' at the beginning keeps getting changed to an 'E', which makes it to where you start on whatever chapter you were going to start on (if you're doing a new quest, you'd start on Chapter 1, or if you'd finished, say, Chapter 2 and you wanted to skip #3, you'd start on Chapter 3,) instead of the one you wanted to start on, and the game will freeze and send you directly back to the Begin/Continue a Quest screen. I would like someone to make it to where these codes will work properly on both a NES and an emulator (though the emulator's optional), and maybe make them into eight-letter codes instead of six-letter codes. Thank you! ^_^=b P.S.: Just so you know, here are the values for the different Chapters: 00 = Chapter 1 01 = Chapter 2 02 = Chapter 3 03 = Chapter 4 04 = Chapter 5 Put 'em where the '??'s are in the value thingies I put just before the GG codes. ![]() |
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#2 |
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Registered User
Join Date: Mar 2004
Posts: 149
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Nice codes! ^_^
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#3 | |
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Registered User
Join Date: Feb 2005
Posts: 10
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Quote:
Thanks! ![]() I just wish they'd work properly… ![]() |
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#4 |
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PAR and GBA CB Hacker
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when you made the codes you should of had the info for the 8 digits,how did you go about making em anyways?
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#5 |
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Registered User
Join Date: Feb 2005
Posts: 10
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It was a combo of emulator savestates (I used LoopyNES) and the Cheat 'O Matic program. I'd gotten sick of having to go through the first four chapters just to get to chapter 5, because see, I'm making an RPG and stuff, and it features an underground place, and I wanted to look at the spot after the main Aktemto mine place, 'cause I wanted to use something similar in my game, HOWEVER, I have to be in chapter five to do that, so I saved my state after I'd finished chapter 1 (at the beginning screen for chapter 2), created a new quest and saved my state at the begining screen of chapter 1, THEN, I loaded the one for chapter 2, paused it, entered a '1' into Cheat 'O Matic, waited for it to finish, unpaused the emulation, loaded the state for chapter 1, paused it, entered a '0' into Cheat 'O Matic, then I repeated this several times until it finally got the results. UNFORTUNATELY, it gave me 'No Code' results, and even though I managed to get it to work by using C-O-M, I still didn't have any values. SO, I loaded it up into FCE Ultra eXtended Debugger, repeated what I'd done with the C-O-M by going to Tools -> Cheats and searching for those specific values by typing them into the Known Value box and clicking the Known Value button, then it got it all narrowed down to two possibilities: 60BE:04 and 615A:04 (which would allow me to start on Chapter 5). After that, I kicked up the Game Genie Code Converter, entered the above values into it, and out spat the codes. All I had to do was change the :?? value from 04 to 00 for Ragnar's chapter, 01 for Alena's, 02 for Taloon's chapter and 03 for Mara and Nara's chapter. THEN I tested the codes in LoopyNES, only to find out that they didn't work, so I typed the letter versions of the codes into the GGCC, and found out that the first digit in the values had gotten changed from a '6' to an 'E', and the rather more irksome thing is, when I changed the 'E' back into a '6', the letters didn't change! HENCE why I'm asking for someone to fix them for me. :|
I'd offer a dump of the Cheat 'O Matic results, but I already wrote over those states. Sorry 'bout that. :/ |
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#6 |
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PAR and GBA CB Hacker
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well there is your problem,you just converted a ram adress to GG format,it doesnt work that way,i suggest you read up on Tony Hedstrom's site on how to make GG codes with the FCEUx debugger,its not hard and its the only way to do it,i could go ahead and try to make the code for you but im too lazy and itsa good learning experience.
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#7 |
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Registered User
Join Date: Feb 2005
Posts: 10
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Okay, thanks Helder!
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#8 |
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Registered User
Join Date: Nov 2001
Posts: 5
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I tried to get a ROM hack to work, but more extensive ROM editing is needed, almost certainly more than 3 codes worth. The code references other locations in memory using a register as an index. Although the code can be made, there may be no room to put it in GG-accesible memory, and no Game Genie is going to support the 12+ codes it would take.
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